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Unity Networking Fundamentals

Creating Multiplayer Games with Unity

Udgivet af APress

Bogdetaljer

  • Hæftet
  • 266 sider
  • Engelsk
ISBN 9781484273579
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Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.The book provides the basics of networking, sockets, TCP vs. UDP, client-server archite…

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Bogdetaljer
Forlag APress
Kategori Spiludvikling og programmering
ISBN-13 9781484273579
EAN 9781484273579
Format Hæftet
Sprog Engelsk
sider 266
Undertitel - Creating Multiplayer Games with Unity
Produktbeskrivelse
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.What You Will LearnKnow the difference between TCP and UDP, and the pros and cons of these protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact Who This Book Is ForReaders familiar with Unity and C# development who want to create multiplayer games

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