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iOS Game Development
Developing Games for iPad, iPhone, and iPod Touch
Udgivet af Taylor & Francis Inc
ISBN
9781466569935
Om denne bog
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
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Bogdetaljer
Forfatter
Thomas Lucka
Forlag
Taylor & Francis Inc
Kategori
Spiludvikling og programmering
ISBN-13
9781466569935
EAN
9781466569935
Format
Hæftet
Sprog
Engelsk
sider
394
Undertitel
- Developing Games for iPad, iPhone, and iPod Touch
Produktbeskrivelse
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
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