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Casual Game Design
Designing Play for the Gamer in ALL of Us
Udgivet af Taylor & Francis Inc
ISBN
9780123749536
Om denne bog
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn t…
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Bogdetaljer
Forfatter
Gregory Trefry
Forlag
Taylor & Francis Inc
Kategori
Spiludvikling og programmering
ISBN-13
9780123749536
EAN
9780123749536
Format
Hæftet
Sprog
Engelsk
sider
246
Undertitel
- Designing Play for the Gamer in ALL of Us
Produktbeskrivelse
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn:
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