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Chinese Entertainment
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Subarno Chattarji
Tracking the Media
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Allan Moseley
From the Study to the Pulpit
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Esperanza Miyake
The Gendered Motorcycle
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A Half Century of Super Bowls
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Gender Equality and the Media
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Ryan Lizardi
Existential Science Fiction
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Maria Touri
Sustainable Development and Communication in Global Food Networks
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Jeanette Reedy Solano
Religion and Film: The Basics
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Radio Art and Music
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Lila Lee-morrison
,
Lila Lee–morrison
,
Lila Lee–morrison
Portraits of Automated Facial Recognition – On Machinic Ways of Seeing the Face
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Ubiquity
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Democracy and the Media
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Mitja Velikonja
Post-Socialist Political Graffiti in the Balkans and Central Europe
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Political Communication in the Online World
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Photography and Its Publics
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Nilda Garcia
Mexico's Drug War and Criminal Networks
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Pablo Abend
,
Karin Wenz
,
Annika Richterich
,
Ramon Reichert
,
Mathias Fuchs
Digital Culture & Society (DCS) Vol. 5, Issue 1/ – Inequalities and Divides in...
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Cajetan Iheka
African Ecomedia
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Federico Alvare Igarzabal
Time and Space in Video Games – A Cognitive–Formalist Approach
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Gerald Farca
Playing Dystopia – Nightmarish Worlds in Video Games and the Player's Aesthetic...
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Andrea Belliger
,
David Krieger
Network Publicy Governance – On Privacy and the Informational Self
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Mela Kocher
,
Rene Bauer
,
Beat Suter
Narrative Mechanics – Strategies and Meanings in Games and Real Life
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Espen Aarseth
,
Stephan Gunzel
Ludotopia – Spaces, Places, and Territories in Computer Games
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Sabine Harrer
Games and Bereavement – How Video Games Represent Attachment, Loss, and Grief
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Marina Gerber
Empty Action – Labour and Free Time in the Art of Collective Actions
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Daniela Cortes Maduro
Digital Media and Textuality – From Creation to Archiving
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Pablo Abend
,
Karin Wenz
,
Annika Richterich
,
Ramon Reichert
,
Mathias Fuchs
Digital Culture & Society (DCS) Vol. 3, Issue 2/ – Mobile Digital Practices
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Pablo Abend
,
Karin Wenz
,
Annika Richterich
,
Ramon Reichert
,
Mathias Fuchs
Digital Culture & Society (DCS) – Vol. 4, Issue 2/2018 – Digital Citizens
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Clash Of Realities
Clash of Realities 2015/16 – On the Art, Technology, and Theory of Digital Games
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