Populærkultur
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Video Games and Social Competence
Udgivet af Taylor & Francis Ltd
ISBN
9781138548978
Om denne bog
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential…
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Bogdetaljer
Forfatter
Rachel Kowert
Forlag
Taylor & Francis Ltd
Kategori
Populærkultur
ISBN-13
9781138548978
EAN
9781138548978
Format
Hæftet
Sprog
Engelsk
sider
248
Produktbeskrivelse
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.
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