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The Unity Game Engine and the Circuits of Cultural Software
Udgivet af Springer Nature Switzerland AG
ISBN
9783030250119
Om denne bog
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available ''game engines'' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development,…
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Bogdetaljer
Forfatter
Brendan Keogh, Benjamin Nicoll
Forlag
Springer Nature Switzerland AG
Kategori
Kulturstudier
ISBN-13
9783030250119
EAN
9783030250119
Format
Indbundet
Sprog
Engelsk
sider
123
Produktbeskrivelse
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available ''game engines'' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ''cultural software'' that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ''circuits of cultural software''. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.
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