Digital animation
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Symbolic Dynamics and Geometry
Using D* in Graphics and Game Programming
Udgivet af Taylor & Francis Ltd
ISBN
9780367659301
Om denne bog
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The…
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Bogdetaljer
Forfatter
Brian Guenter, Sung-Hee Lee
Forlag
Taylor & Francis Ltd
Kategori
Digital animation
ISBN-13
9780367659301
EAN
9780367659301
Format
Hæftet
Sprog
Engelsk
sider
208
Undertitel
- Using D* in Graphics and Game Programming
Produktbeskrivelse
This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.
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