Navigation

Billedbehandling: systemer og teknologi

Sound and Music for Games

The Basics of Digital Audio for Video Games

Udgivet af APress

Bogdetaljer

  • Hæftet
  • 274 sider
  • Engelsk
ISBN 9781484286609
Om denne bog

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple''s Logic and Garageband, Paul Davis''s Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic te…

Se alle bogdetaljer →
Prissammenligning

Ingen boghandelspriser listet endnu

Denne titel er i vores bogkatalog. Butikstilbud vises her, når de er tilgængelige.

Betroet sælger:

Ingen boghandelstilbud lige nu.

Søg efter ISBN
Opdateret i dag

Boghandelspriser

Boghandel Titel Format ISBN Pris Lagerstatus Levering

Ingen boghandelstilbud endnu

Vi har titlen i kataloget. Priser vises her, når boghandlere lister den.

0.0
0 anmeldelser
5
0
4
0
3
0
2
0
1
0
0%
Anbefaler
0
Verificeret
Alle anmeldelser (0)

Ingen anmeldelser endnu

Skriv en anmeldelse

Valgfri - Kun brugt til verifikation
0 / 5000 tegn
Bogdetaljer
Forfatter Robert Ciesla
Forlag APress
Kategori Billedbehandling: systemer og teknologi
ISBN-13 9781484286609
EAN 9781484286609
Format Hæftet
Sprog Engelsk
sider 274
Undertitel - The Basics of Digital Audio for Video Games
Produktbeskrivelse
Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple''s Logic and Garageband, Paul Davis''s Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn• Understand the fundamentals of digital audio production in the context of video games• Learn about audio integration with popular middleware solutions and APIs• Leverage plugin effects software to sculpt your audio to professional levels• Identify modern audio file formats and how and when to use them• Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

Prishistorik

Indlæser prishistorik...

Få prisalarm

Bliv underrettet, når prisen falder til dit ønskede beløb.