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Internet og digitale medier

Real-Time Shading

Udgivet af Taylor & Francis Ltd

Bogdetaljer

  • Hæftet
  • 376 sider
  • Engelsk
ISBN 9780367447021
Om denne bog

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization,…

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Bogdetaljer
Forlag Taylor & Francis Ltd
Kategori Internet og digitale medier
ISBN-13 9780367447021
EAN 9780367447021
Format Hæftet
Sprog Engelsk
sider 376
Produktbeskrivelse
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

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