Internet og digitale medier
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Real-Time Shading
Udgivet af Taylor & Francis Ltd
ISBN
9780367447021
Om denne bog
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization,…
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Bogdetaljer
Forfatter
Michael McCool, Wolfgang Heidrich, John Hart, Marc Olano
Forlag
Taylor & Francis Ltd
Kategori
Internet og digitale medier
ISBN-13
9780367447021
EAN
9780367447021
Format
Hæftet
Sprog
Engelsk
sider
376
Produktbeskrivelse
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.
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