Computerspil & gaming strategier
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Playing Video Games
Motives, Responses, and Consequences
Udgivet af Taylor & Francis Inc
ISBN
9780805853223
Om denne bog
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences in…
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Bogdetaljer
Forlag
Taylor & Francis Inc
Kategori
Computerspil & gaming strategier
ISBN-13
9780805853223
EAN
9780805853223
Format
Hæftet
Sprog
Engelsk
sider
480
Undertitel
- Motives, Responses, and Consequences
Produktbeskrivelse
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.
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