Computerspil & gaming strategier
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Player and Avatar
The Affective Potential of Videogames
Udgivet af McFarland & Co Inc
ISBN
9781476667195
Om denne bog
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a came…
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Bogdetaljer
Forfatter
David Owen
Forlag
McFarland & Co Inc
Kategori
Computerspil & gaming strategier
ISBN-13
9781476667195
EAN
9781476667195
Format
Hæftet
Sprog
Engelsk
sider
240
Undertitel
- The Affective Potential of Videogames
Produktbeskrivelse
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers'' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters'' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player''s virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud''s vision of the "body without organs."
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