Rollespil, krigsspil og fantasy sport
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My Avatar, My Self
Identity in Video Role-Playing Games
Udgivet af McFarland & Co Inc
ISBN
9780786441099
Om denne bog
With videogames now one of the world''s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee''s theoretical constructs of real-world identit…
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Bogdetaljer
Forfatter
Zach Waggoner
Forlag
McFarland & Co Inc
Kategori
Rollespil, krigsspil og fantasy sport
ISBN-13
9780786441099
EAN
9780786441099
Format
Hæftet
Sprog
Engelsk
sider
207
Undertitel
- Identity in Video Role-Playing Games
Produktbeskrivelse
With videogames now one of the world''s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee''s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player''s sense of self and makes recommendations of terminology for future identity researchers.
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