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Ludonarrative Synchronicity in the 'BioShock' Trilogy
Udgivet af Springer Nature Switzerland AG
ISBN
9783030638702
Om denne bog
This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, lu…
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Bogdetaljer
Forfatter
Lyz Reblin-Renshaw
Forlag
Springer Nature Switzerland AG
Kategori
Populærkultur
ISBN-13
9783030638702
EAN
9783030638702
Format
Hæftet
Sprog
Engelsk
sider
88
Produktbeskrivelse
This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. Ludonarrative Synchronicity in the BioShock Trilogy will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.
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