Feminisme og feministisk teori
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Gender and Sexuality in Online Game Cultures
Passionate Play
Udgivet af Taylor & Francis Ltd
ISBN
9780415719704
Om denne bog
How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and thei…
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Bogdetaljer
Forfatter
Malin Sveningsson, Jenny Sunden
Forlag
Taylor & Francis Ltd
Kategori
Feminisme og feministisk teori
ISBN-13
9780415719704
EAN
9780415719704
Format
Hæftet
Sprog
Engelsk
sider
234
Undertitel
- Passionate Play
Produktbeskrivelse
How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers? Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously womens passions in games, and as such draws attention to questions of pleasure in and desire for technology. The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.
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