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Game Character Modeling and Animation with 3ds Max
Udgivet af Taylor & Francis Ltd
ISBN
9780240809786
Om denne bog
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specif…
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Bogdetaljer
Forfatter
Yancey Clinton
Forlag
Taylor & Francis Ltd
Kategori
Film og biografer
ISBN-13
9780240809786
EAN
9780240809786
Format
Hæftet
Sprog
Engelsk
sider
360
Produktbeskrivelse
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. ''How to make your character move'' with an overview of game animation and deeper into Character Studio. But it doesn''t end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
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