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Game Changers

The Video Game Revolution

Udgivet af Phaidon Press Ltd

Bogdetaljer

  • Indbundet
  • 352 sider
  • Engelsk
ISBN 9781838666989
Om denne bog

''A fitting tribute to gaming’s Hall of Fame.'' – Esquire As seen in Vanity Fair, Axios Gaming, Esquire, and Polygon An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more A visual history of all things video games, this book will provide the reader w…

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Bogdetaljer
Forfatter Phaidon Editors
Forlag Phaidon Press Ltd
Kategori Produktdesign
ISBN-13 9781838666989
EAN 9781838666989
Format Indbundet
Sprog Engelsk
sider 352
Undertitel - The Video Game Revolution
Produktbeskrivelse
''A fitting tribute to gaming’s Hall of Fame.'' – Esquire As seen in Vanity Fair, Axios Gaming, Esquire, and Polygon An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day. Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design. An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand picked by a panel of industry experts, showcase the most influential and celebrated games, consoles, publishers, and more. Each entry is accompanied by text informing the reader about the game and its history, its place in wider popular culture, and including useful information and facts, with exciting and sometimes unexpected pairings provided by the A to Z organisation. A glossary of key words and select biographies of influential creators and developers provides more context and a system of icons and infographics allows readers to see the connections between the book’s 300 entries. Wider gaming culture, and how it has grown from a niche hobby to a worldwide phenomenon, influencing popular culture, is also explored, making this the widest ranging survey of games and gaming available today.

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