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Selvbiografier: kunst og underholdning

Doom Guy

Life in First Person

Udgivet af Abrams

Bogdetaljer

  • Indbundet
  • 288 sider
  • Engelsk
ISBN 9781419758119
Om denne bog

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero―“a highly entertaining and thoughtful memoir” (Wall Street Journal) ​After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business pa…

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Bogdetaljer
Forfatter John Romero
Forlag Abrams
Kategori Selvbiografier: kunst og underholdning
ISBN-13 9781419758119
EAN 9781419758119
Format Indbundet
Sprog Engelsk
sider 288
Undertitel - Life in First Person
Produktbeskrivelse
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero―“a highly entertaining and thoughtful memoir” (Wall Street Journal) ​After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy. John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack.

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