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Digital animation

Building a Game Pitch

How to Bottle Lightning

Udgivet af Taylor & Francis Ltd

Bogdetaljer

  • Hæftet
  • 122 sider
  • Engelsk
ISBN 9781032217017
Om denne bog

Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decades worth of industry experience and numerous industry-level pitches for a variety of organisations, including Mediatonic, Epic Games and GDC, this book will equip you with methodologies, best practices and insights around vid…

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Bogdetaljer
Forfatter Arran Topalian
Forlag Taylor & Francis Ltd
Kategori Digital animation
ISBN-13 9781032217017
EAN 9781032217017
Format Hæftet
Sprog Engelsk
sider 122
Undertitel - How to Bottle Lightning
Produktbeskrivelse
Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decades worth of industry experience and numerous industry-level pitches for a variety of organisations, including Mediatonic, Epic Games and GDC, this book will equip you with methodologies, best practices and insights around video game pitch design. It will guide you through a step-by-step process from initial conceptualisation and idea validation to communicating your pitches on paper clearly and effectively as well as illustrating why such a process can be highly valuable.In a day and age where video game development is more competitive than ever, the value and importance of "lightning in a bottle" pitches has never been higher: foundational visions capable of delivering video games that stand apart from the crowd as industry-renowned titles, generating immense critical or commercial success which (after the awe has abated) usually triggers the same internal question "why didnt I think of that!?" As such, this book will cover:How video game pitches can determine the success potential of a video gameHow to conceptualise unique and compelling ideas for a video gameHow to validate your ideas to better determine whether they are capable of becoming "lightning in a bottle" experiences or even worth prototypingHow to structure, format and write a video game pitch in a manner that not only helps you better expand upon and understand your own pitch but also makes it easier for others to understand and buy intoThis book will be of great interest to both seasoned and early-career game designers, students studying game design courses and start-up founders seeking investment.

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