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Artificial Intelligence for Computer Games
An Introduction
Udgivet af Taylor & Francis Inc
ISBN
9781568812083
Om denne bog
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develo…
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Bogdetaljer
Forfatter
John David Funge
Forlag
Taylor & Francis Inc
Kategori
Computerspil & gaming strategier
ISBN-13
9781568812083
EAN
9781568812083
Format
Indbundet
Sprog
Engelsk
sider
160
Undertitel
- An Introduction
Produktbeskrivelse
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.
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