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3D-grafik: spilprogrammering

3D Game Environments

Create Professional 3D Game Worlds

Udgivet af Taylor & Francis Ltd

Bogdetaljer

  • Indbundet
  • 331 sider
  • Engelsk
ISBN 9781138731257
Om denne bog

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to p…

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Bogdetaljer
Forfatter Luke Ahearn
Forlag Taylor & Francis Ltd
Kategori 3D-grafik: spilprogrammering
ISBN-13 9781138731257
EAN 9781138731257
Format Indbundet
Sprog Engelsk
sider 331
Undertitel - Create Professional 3D Game Worlds
Produktbeskrivelse
From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.Key FeaturesThe entire game world development process; from planning to 3D modeling, UV layout, and creating textures.Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.The updated companion website—www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book—all the tools you need in one place.

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